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Menu mod (needs to be updated)

Discussion in 'Downloads' started by TimberWolf224, Jan 13, 2016.

  1. FonkDerok

    FonkDerok Insane Furfag in a Position of Power

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    ive come across this one. the program thinks she's still controlling the vehicle. if you go back to the location, you can continue to pilot the vehicle remotely (at the expense of moving piri as well) until you enter another vehicle, which fixes the bug

    keep in mind that entering the taxi does not fix it, it has to be a pilotable vehicle
     
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  2. dtb1987

    dtb1987 Aon chomhalta ar eolas go maith

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    This comment reminds me of this

     
  3. Magiichan

    Magiichan Administrator

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    I don't really see the point in releasing the menu with deceiving screenshots(map teleport).
    The only option that the mod adds is exiting the game, which is possible using windows shortcuts & windows forms.
    Imo just don't give a download link if you're not providing the mod which is being showcased.

    I honestly don't care though, you can release anything u want as long as the mod doesn't already exist.
    And also you should make clear what the mod does, atleast the version of the mod that you've released.

    When switching scenes there are variables that aren't being reset in PlayerInformation.js you migh have to manually edit these (to exit vehicle or something alike)
    Code:
    [Serializable]
    public class PlayerInformation : MonoBehaviour
    {
      [NonSerialized]
      public static string VersionID = "19.2";
      [NonSerialized]
      public static string playerCar = "null";
      [NonSerialized]
      public static int ShellCount = 10;
      [NonSerialized]
      public static bool allowElevator = true;
      public Transform Pirizuka;
      public GameObject PiriTorso;
      public GameObject PiriAni;
      public GameObject PiriCol2;
      public Transform PiriPresence;
      public Transform PhysCam;
      public bool AreaEncydros;
      public bool AreaBeige;
      public bool AreaPale;
      public bool AreaDark;
      [NonSerialized]
      public static PlayerInformation instance;
      [NonSerialized]
      public static int vehicleSpeed;
      [NonSerialized]
      public static MainVehicleController vehicleController;
      [NonSerialized]
      public static CarDoorController vehicleDoorController;
      [NonSerialized]
      public static bool allowToLeaveVehicle;
      [NonSerialized]
      public static Vector3 TargetAttack;
      [NonSerialized]
      public static bool SaveGame;
      [NonSerialized]
      public static bool stopCamera;
      [NonSerialized]
      public static int elevatorState;
      [NonSerialized]
      public static int AudioTrackNumber;
      [NonSerialized]
      public static bool FPMode;
      [NonSerialized]
      public static bool IsOotkinSick;
    
      public virtual void Awake()
      {
        PlayerInformation.instance = this;
      }
    
      public virtual void Main()
      {
      }
    }
    
     
    Last edited: Feb 2, 2016
  4. TimberWolf224

    TimberWolf224 Veteran Member

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    I fixed the thread. Also, I finally got the mod to work correctly. The full version has been released. The reason I didn't release the 'developer' version at first was that I wanted to finish the mod correctly before I uploaded it. Now that its done, its no longer a developer version, and anyone can use it. I have removed the 'simple' version. Magii, please don't be mad at me anymore.
     
    Last edited: Feb 6, 2016
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  5. FonkDerok

    FonkDerok Insane Furfag in a Position of Power

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    wooT WOOOOOT

    I can now cut out the middle man when going between areas
     
  6. TimberWolf224

    TimberWolf224 Veteran Member

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    Yep. That's one of the reasons I like that menu. It's also a reason I didn't want to upload it, since syrsa put so much work into the ceptotaxi and level select...

    (I like your signature, @FonkDerok )
     
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  7. FonkDerok

    FonkDerok Insane Furfag in a Position of Power

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    i mean don't get me wrong, I like the taxi and i'll probably still use it most of the time. its just, like, if i want to get the 40-mil or need to go scan a vehicle, I can get to it a lot quicker

    (Why, thank you. Saw it in one of the Curtailed updates and couldn't resist)
     
  8. EpicU

    EpicU Well-Known Member

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    I didn't know what the heck Magii was up to, since he/she never explained why they deleted my post. It was something about 'muffins'.
    Anyways, I'm gonna try the mod out :D
     
  9. FonkDerok

    FonkDerok Insane Furfag in a Position of Power

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    aaaay lmao im not the only one confused about that
     
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  10. FinUK

    FinUK New Member

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    please update
     
  11. Terminator_722

    Terminator_722 Veteran Member

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    not likely, this site is kinda dead.
     
  12. Doomlord115

    Doomlord115 Member

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    only kinda dead
     
  13. TimberWolf224

    TimberWolf224 Veteran Member

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    Finally, actually remembered my password! And to answer your comment about needed updates, I haven't worked on that mod in years and I don't plan to until syrs releases a stable build of zerahypt. Main reason: level designators change with every update. so level(7) may be maedrak in one update and kiegan in another. (*example only. thats not actually what they are.)

    That, and a lot of other personal stuff is going on and I have been focusing my attention elsewhere. At some point I will get back to modding though.